Number Eight: Actuate!
The role of GMing necessitates a little secrecy. Secrecy is sometimes an important aspect of playing roleplaying games. Since it’s a topic near and dear to the hearts of all gamers, and rather improtant to many groups, we decided to answer the question of our listener Nick. Our group is not very secretive, and we hope Nick’s question has a good answer from us and given our loyal listeners something to think about!
This episode’s topic is “Keeping Secrets and Meta-Gaming”
FAVORITE GAMES OF THE WEEK
Look for us on Gencon! If you can’t meet us at the show, email us or FB message us and we’ll make sure to check out whatever you want to know about.
Please rate us or review us on iTunes, it really helps the show.
NICK! I hope this answers your questions.
“Pixel-Bitching,” for those who don’t know what the hell Joe is talking about.
The book we mention in the episode was Blue World by Robert R. McCammon. The story Joe used is actually not “Blue World” (which is fucking A!), but the story “Nightcrawlers,” which is available to read on McCammon’s site for free!
Dungeons & Dragons 4th Edition
Call of Cthulhu
The Random Esoteric Creature Generator For Classic Fantasy Role Playing Games And Their Modern Simulacra
Vampire: the Requiem
Castles & Crusades
Director’s Cut: Survival Horror (everything Joe says about it in the episode is a lie)