In this episode, we revisit combat (having addressed it in Season One: Episode Eleven). In this redux of combat, we discuss how not to let the PCs walk all over their adversaries, as well as how to avoid Total Party Kills. We talk a little about character death and setting stakes for it, too. We also talk a little about turn-based combat, how to alleviate boredom and a bunch of other stuff!
We really, really want some feedback about this episode, so please take a few moments to write an email, post on the Forums, “like” us on Facebook, tweet us on Twitter, or leave a comment right here.
Episode 2-3!
And for reference, here’s Season One’s Episode Eleven.
Favorite Games of the Week
GURPS Mecha
Carcosa
Legendary Realms – Player’s Handbook
Currently Playing
We are currently playing Remnants! A fantastic game wherein we are to be the leaders of the resistance against the invaders from space!
However, we’re having some issues with the combat system, and if anyone wants to help us drop us a line!
We also played a Hunter: The Vigil one-shot on Nicky’s Birthday. It was awesome!
Announcements
Big thank you to everyone who wished Nicky a Happy Birthday!
RANDY! Nicky thanks you for GURPS Mecha!
Do you want to win ten dollars for DrivethruRPG? Guess which old-school module Joe is talking about around 12 minutes in. First person to email the correct answer wins a $10 gift certificate!
Shoutouts!
Bedrock Brennan and Rincewind1 started a spinoff of our thread at the RPGsite, and it can be found here.
Shoutout to Doug’s funny voice!
Joe mentions a great horror novel named Ghouls, by Edward Lee; and in his review of Carcosa he forgets the book A Voyage to Arcturus by David Lindsay.
Music Section
“Roll the Dice, Make my Day [Stick Jones Remix]” (Stick Jones)
“Dina’s Mambo” (Bio Ritmo)
“Hang on Little Tomato” (Pink Martini)
“The Color of Industry” (Radiation City)
Games Mentioned
Star Wars d20
Shard
Dresden Files RPG
Castles & Crusades
The Cursed Chateau
Scion
d20
Savage Worlds
Deadlands: Reloaded
Fate
Strands of Fate
Dogs in the Vineyard
Brushfire
Vampire: the Requiem
oWoD had the same way of handling combat initiative and I had the same issues with it as you mention about Remnants: great as it may sound, in practice it’s clunky as hell. Just ditch it and you’ll be fine.
We did. I didn’t remember that Old WoD did that, I ignored it then, too.
I only remember us forgetting to apply that rule all the time and then just not bothering anymore.