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This episode is all about using plot hooks in play, as well as combining them with misdirection. We discuss what not to do as well as talking about some of our techniques for creating and maintaining plot hooks. If you … Continue reading
This episode is about our favorite piece of GMing equipment: The GM Screen. Not everyone likes them, and we understand that, but we really like them. We detail what it is we like in a GM screen, what we don’t, … Continue reading
In our games, we tend to use character creation as our first session. We all get together to sketch the setting, tone, and make the characters a cohesive group. This is because character creation is vitally important to RPGs, and … Continue reading
In this episode, we revisit combat (having addressed it in Season One: Episode Eleven). In this redux of combat, we discuss how not to let the PCs walk all over their adversaries, as well as how to avoid Total Party … Continue reading
In this episode, Nicky and Joe talk about the difference between metagaming and immersion. We tend to focus on the mechanical side of the phenomena, but we give examples of games that facilitate either. Mostly, we’re giving you our perspective … Continue reading
Welcome back fans and hello to new listeners! This is the first episode of our second season, and like all good villains, we’re back! Villains are central to all games, since they are the source of most conflict. Not only … Continue reading