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Author Archives: joewolz
This episode is all about using plot hooks in play, as well as combining them with misdirection. We discuss what not to do as well as talking about some of our techniques for creating and maintaining plot hooks. If you … Continue reading
I have always loved random tables in my RPGs. I enjoy random games and random happenstance. Some of my favorite products are the random dungeon and character decks from Gamers Rule. I recommend you check them out if you also … Continue reading
This episode is about our favorite piece of GMing equipment: The GM Screen. Not everyone likes them, and we understand that, but we really like them. We detail what it is we like in a GM screen, what we don’t, … Continue reading
In our games, we tend to use character creation as our first session. We all get together to sketch the setting, tone, and make the characters a cohesive group. This is because character creation is vitally important to RPGs, and … Continue reading
Castles & Crusades is a game that inspires nothing but warm feelings for me. Nicky and I have had many successful games of C&C, there has been much beer drunk and many inside jokes created with C&C as our basic … Continue reading
In this episode, we revisit combat (having addressed it in Season One: Episode Eleven). In this redux of combat, we discuss how not to let the PCs walk all over their adversaries, as well as how to avoid Total Party … Continue reading
In this episode, Nicky and Joe talk about the difference between metagaming and immersion. We tend to focus on the mechanical side of the phenomena, but we give examples of games that facilitate either. Mostly, we’re giving you our perspective … Continue reading